![]() This is the first opportunity to buy Smelling Salts - you'll need these when fighting Blugu, as it can put your party members to Sleep. In the first area of Sector 4 Plate, before climbing down the ladder, go to the Vending Machine. Check the Story Walkthrough above for details on obtaining both of these Materia! Buy Smelling Salts Tips and Strategies Don't Miss the Rare MateriaĬhapter 6 is host to the Elemental Materia, extremely rare and valuable throughout the game, as well as the Chocobo & Moogle Materia, which can only be obtained by completing an optional area within this chapter. Go to the far right to get a Mesmeric Armlet. On the next platform, you'll fight to Terpsicolts and two Sentry Gun Prototypes.Ĭlimb up the ladder to the Sun Lamp. Move the catwalk with the console to place it at the end of the path on the left. Turn right at the corner to access a console. You'll be able to grab a MP Up Materia sitting on top of the bridge's i-beam.Ĭontinue to the next platform and climb the ladder. On the same console, lower the bridge all the way to its bottom possible extent. At the end, you'll find an Elemental Materia. Encounter two Queen Grashtrikes on the next platform.Īfter defeating the Queen Grashtrikes, check the console behind you to lower a bridge to another platform. Optional: Climb down the ladder next to the Moogle Medal. Open the chest on the far side of the platform for a Moogle Medal. Go across the platform toward the bridge. Walk across the bridge, then take the elevator on the left across. On the next platform, you'll fight four Sentry Gun Prototypes. Go across to the elevator and hit the switch to take the elevator across. Theres plenty to do in Chapter 6 of Final Fantasy VII Remake as you make your way to Mako Reactor 5. On the next platform, you'll find two Terpsicolts and two Sentry Rays. It's unlocked after obtaining the Elemental Materia in the Sun Lamp 3 area. ★This objective is labeled as a Discovery. The team detours around the collapsed passageway and recovers the materia in Section H-07. They take the grappling guns they will need to escape the facility, then head for the Mako Reactor 5 interior. Using the cargo platform, the team makes it to the rendezvous with Biggs. The cargo platform now has enough power to operate. The team has diverted power from three sun lamps. The team has diverted power from another sun lamp. The terminal to operate the platforms is working. With this, the security system comes online. The team has diverted power from one of the lights to the surrounding area. The team kills the lights and returns to the cargo platform. The team finds a pipe on the wall that leads to Section H. There they find the cargo platform leading to Mako Reactor 5. The team uses the pipe in front of the ventilation fans to reach Section H. The gate now has enough power to operate. The team turns off the sun lamp, thus triggering the emergency power supply. The team confirms that there is not enough electricity, and so they set out to secure an emergency power supply. ![]() This allows them to open the Section G gate and keep moving forward. The team kills the lights to secure the emergency power supply. The red laser light apparatus is now powered.The facilities inside the plate are not operating properly due to a lack of power. Flip the power switch to complete the circuit. Insert Battery into a power source case on the right. Pull the handle to transfer the power and grab the charged battery. Turn the wheel for a couple of rounds to generate electricity. Insert the battery into the generator next to the black pool of metallic liquid. You will then decipher the password as 1, 7, 3.Įnter the passcode as 1, 7, 3 with the locked wooden box. Turn the dials based on the symbols on the box. Observe the 3 symbols on the box as you will need them to find the pass code with your next step.ĭecode the symbols on the box with the round stone plate with Black Metallic Liquid in the center. Examine the sphere and notice it to be locked by screw. The Chapter 6 of the Room 2 puts you inside a lab with a box on a round table. With this detailed and complete strategy guide, you will beat the game and escape in no time. In this walkthrough for The Lab, we will guide you through all of the puzzles and locked key locations. Welcome to the last chapter of The Room 2 by Fireproof Games as of the 2013 Winter update.
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